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AI Insights · Timothy · January 2023

Top 5 Basketball Games on Android in South America Q4 2022

Explore the performance trends of the top 5 basketball games on the Android platform in South America during Q4 2022, including downloads, revenue, and active users.

Top 5 Basketball Games on Android in South America Q4 2022

During the fourth quarter of 2022, the top 5 basketball games on the Android platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each of these games fared, based on data from Sensor Tower.

Basketball Stars: Multiplayer by Miniclip.com saw a fluctuating revenue trend, peaking at around $1.7K in the week of October 17 and then stabilizing between $1.3K and $1.6K towards the end of the quarter. Weekly downloads reached their highest at approximately 57K in the week of November 28, followed by a slight decline to about 47K by the last week of December. Active users peaked at over 207K in late November, before settling around 185K by the end of the quarter.

NBA 2K Mobile Basketball Game from 2K, Inc. experienced a revenue peak of about $1.6K in early October, with a subsequent decline, ending the quarter with weekly revenues around $879. Downloads surged to approximately 26K in the week of October 31, followed by a decrease to about 18.5K by the end of December. Active users saw a peak of nearly 48K at the end of October, with a gradual decline to around 35.8K by the quarter's close.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS showed a significant revenue drop from $1.3K in mid-October to just $601 by the last week of December. Downloads peaked at around 56K at the end of October, followed by a gradual decline to approximately 35K by the end of the quarter. Active users declined from a peak of nearly 345K in early November to around 277K by the end of December.

Mini Basketball, another title from Miniclip.com, experienced a steady decline in revenue, starting at $969 in late September and dropping to $566 by the last week of December. Downloads followed a similar trend, peaking at around 41K in early October and decreasing to approximately 17K by the end of December. Active users also saw a decline from about 77K in late September to around 37K by the end of the quarter.

SLAM DUNK from TV Animation by Program Twenty Three showed a relatively stable performance. Revenue peaked at $1.1K in the week of November 28 and ended the quarter at around $669. Downloads remained consistent, peaking at 589 in mid-December and ending at 574. Active users saw a slight increase, peaking at 902 by the end of December.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023